Re: Commander Battles
Wow, talk about horribly imbalanced. Hi, i'll play with Nieflheim. Its not about the death magic, its about the SC power that is the Niefl Jarl.
Vanheim doesn't need 10 mages, they just need a decent bless, alt 3, and a thug with gear.
But Marveni is hopeless, as is most of the Ulms, and a decent number of other nations. Recruitable thugs/SCs rule the day, and taking an SC god is virtually required unless you have good blessable thug/SC commanders.
Of course, Nieflheim just wins. There isn't much you can do about that. Can easily expand no later than turn 3, and can pop out an SC virtually every turn, all without an awake pretender.
Troops are essential to nation balance - some nations can't do without them.
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