Re: Commander Battles
Yeah, of course it is horribly unbalanced. That much is basically a given. Nobody is expecting balance, but it would be nice to have a vague idea of what is completely hopeless, what has an absurd edge (Neifleheim was an obvious one, EA atlantis seems to have an edge in the Basalt King as well), and in general what can work for a fun game. Certainly a competitive game would have to be highly restricted in nations, but the nation difference actually does seem kind of nice if there is a significant difference in player skill(ie, taking EA Arco and letting a player who isn't as good have EA C'tis.
Death magic and SCs are the big things, and while some are obvious, I'm just trying to weed out surprises.
As for Vanheim. Alt 3 is a reference to mistform, correct?
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