Re: EA Oceania PSA: How to not lose on turn 1.
Don't forget that some of those indy shamans have useful randoms.
Wolf has 10% D and Deer has 10% A. 10% doesn't sound like much, but if you're building a lab and temple you'll be making quite a few anyway. The others are less useful since they've got 10% chance of 4 randoms, so you're less likely to get the one you need.
If you don't have D on nationals, 1D is useful for site searching and forging even if you've put it on your pretender. AN is less useful for Oceania, since you'll have it already, but for many nations it's nice access to Rainbow armor.
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