View Single Post
  #2  
Old December 25th, 2009, 11:40 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Repairbot PAR0 and PAR1

Played around with it a lot and came to some startling conclusions:

About PAR0:
  • PAR0 seems very likely to be the number of hundredths of a second it takes for the repair system to restore a damaged shield.
  • So if PAR0 is set to 100, it repairs a system in 1 second.
  • When I set PAR0 to be 1, it resulted in my systems briefly flashing red or yellow when I was damaged, and then instantly returning to green.

About PAR1:
  • PAR1 doesn't seem to do much. I tried it with values of 1, 3, 9, and 100, and couldn't really see a difference.
  • There's a small possibility that it's how many systems it can repair at once. That would result in 9 and 100 looking functionally the same, since no ship I tried it on had more than 9 systems.
  • Definitely PAR1 has nothing to do with actually repairing your hulls. If it did, then setting it to 100 should have been really noticeable.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com