Thread: New toys
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Old December 26th, 2009, 02:26 PM
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Default Re: New toys

Quote:
Originally Posted by cbo View Post
Don't now if it would be possible to create a working B IV or Goliath, that would also clear mines, but it would be a really great addition to the game, as this was the way the Germans tried to clear mines mechanically. AFAIK the Germans never had any operational mine-clearing vehicles like flails, rollers and such, only experimental vehicles.
Quote:
Originally Posted by iCaMpWiThAWP View Post
Explosions DO NOT, i repeat DO NOT clear mines, this isn't WaW , anyway, i'll do a few tests btw, i think i know the cause, the german oob is almost full, there might be some 20 slots avaiable
Hence the "I dont know if...."

I dont know how WaW did it - that game have never interested me much

Historically, however, while artillery fire was not an effective way of clearing mines and other obstacles, the 500 kilo charge dropped by the B IV proved itself capable of the job. Whether it can be modelled in the game, I dont know. It would obviously require something beyond the charge itself (coding, class, whatever).

But now that the democharge is included in the game, it would be nice to use a couple of slots in the OOB for the B IV ( 500 kg charge, 1193 made) and the Goliath (7579 made both E-motor and V-motor, 60 and 75 kg charge). There were a couple more (B I and B II, Springer), but they could be representede by the B IV if needed).

cbo
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