Quote:
Originally Posted by Thilock_Dominus
An interesting way to use forestshape, would be that all the wood elves have forestshape. So you can actually make the wood elves be a bit stronger when fighting in woods, or bit weaker when not fighting in the woods 
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I'm worried about balance in that case. New version has more use of forestshape, though. Biggest problem is since the amount of forest is so variable, it's hard to tell just how powerful they should be. I don't want them too weak outside of forests, because then the vast majority of the time you're gonna have units that are bad (and everything's already fairly expensive, and dies easily). Alternately, if the bonuses are too good they'll dominate forests (and if a map has high-forests, they'll be really insane). There's also the practical aspect of using too many unit numbers.
Quote:
Originally Posted by Radio_Star
I've got a fair amount of input, but so much of it hinges on things that could possibly change drastically in the near future. I think if we could get a new version with at least a definite unit list, we could start crunching through it.
In other words, I'm really liking the mod and want to see a new version ASAP. 
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Thanks for the support. I'm uploading a newer version now. I've cleaned up some of the graphics (mostly getting the black outlines/random bits gone), but that's an ongoing process. Also, final unit list is pretty much set (Wood elves don't have that much difference in unit selection in their army book). And I'd appreciate any and all feedback.