Quote:
Originally Posted by iCaMpWiThAWP
Quote:
Originally Posted by Charles22
Quote:
Originally Posted by iCaMpWiThAWP
The targeted unit is kept unless it moves out of sight, you move too much and your stabilizer can't keep up, or your unit op fires onto other unit as far as i can tell
|
Thanks for that, but I wonder sometimes. For instance, assume that, as in my current game, you have 3 Polish AC's in sight of one PZIVB. They all are moving, yet the target the tank has gave a 19% result when going through the target selection, yet, another of those targets, actually further away and with the same size and movement status (all moving, but with different speeds) pulled up 21%.
|
The furthest of the targets was probrably the one you/tank crew shot/opfired, or at least targeted the last turn, so the hit chance is increased for the next shot, that's called target solution, the crew is trying to find out how to take a shot that hits.
|
That may be an accurate accessment, and it's one I'm trying to believe, but it does contradict what you said earlier. If I have a unit and hit F, then the target it comes up with first, is the one it shot at last, is what you seemed to have told me. I know there are some SP's that worked that way, but this one and some of the earlier versions don't appear to do that. How many times, for instance, have I hit F and it actually gives me the furtherest target, one completely outside of the range I gave it, and often even completely outside the range of any of the unit's guns?