Re: Questions, questions ...
1. A non-aggression pact signals the end of hostilities (and a non-intercourse treaty implies an end to open hostilities). There is no way to halt a war without drafting a treaty.
2. Armour is designed to be hit first on a starship, if I remember right. Unfortunately, it doesn't work quite right, again if I remember right. I never bothered with it -- I always use shields, since I know those work.
3. Upgrading keeps the facilities running all the way through.
4. No idea... did you have space ports in those systems?
5. Their order in the fleet in the system scale determines where they show up in the formation. Also, clicking on the Help button (the question mark) and clicking on Formations will show you the numbers of each position.
6. Shields must be down before a ship can be boarded, yes.
7. I'll have to pass that one off to someone else, since I've never seen it. =)
8. I haven't tried out tractor beams yet either. All they do is move a ship closer or further, though, so they're not all too useful unless you want to keep an short-ranged enemy ship away while you pummel it with long-ranged weapons, or drag a long-ranged ship closer so you can pummel it with short-ranged weapons.
9. They normally work just fine, so I'm not sure what's happening.
[ July 05, 2002, 06:39: Message edited by: Spuzzum ]
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