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Old January 2nd, 2010, 08:05 PM

Charles22 Charles22 is offline
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Default Re: Range Key Doesn't Work

I have found a rather interesting game improvement guys. Now I don't think the game works this way for infantry, or if it does I certainly haven't fired with them much, but I do have two PZ38t's which are doing this. What happened was I fired their entire load on a target and then dropped their range to zero so they won't fire during the AI turn, and therefore I won't waste accuracy on them re-targeting then.

Anyway, I came back to those tanks and fired their entire load again, however, their range stayed at ZERO instead of ranging out as far as they fired. Now is that a much needed keeping of the prior range or what? I blinked my eyes for a minute as i couldn't believe wwhat I just saw, and sure enough, the next tank did the same thing, keeping it's prior zero range. Of course if you want range to always go out to the distance being fired at, this can be a hassle. I guess time well tell if this is a good feature.

Another unrelated thing I noticed, it seems my IG's instead of having a range limit on the map, simply won't fire when it comes time to do so. I reset all guns (150mm and 75mm German) to bombard the same spot again, after I could has swore they didn't bombard and should had; same result. Time passes and they don't bombard. I think the 150mm may technically reach those targets rangewise while I'm pretty certain the 75's would not. The prior version, if you tried to target beyond their range on a hex, would take away the bombard command. To further test out those guns a bit, I switched roles with my off-board artillery and used the IG's much closer up, and they performed perfectly normally.

If this indeed is happening, it may not be a bad thing, as units would't know probably for sure how far their rounds would go, but those rounds should be expended and fall short. If those rounds were falling short they were at least 20 hexes short, and I saw no artillery of my own hitting in some weird area I wouldn't had targeted. I hadn't thought of checking their load to see if any had been used, but these bombard commands went for two straight turns, sufficient to build up a good smoke concentration over my guns, and they did no such thing until I switched them to the shorter ranged targets.

BTW, when I said they didn't bombard for two straight turns, I mean they went through their entire delay two straight times and didn't bombard (their delays were 2.2 when spotting through a VB). That would total 4-5 turns of their not bombarding until I shortened their range and they then bombarded on time (after another 2.2 delay).

Last edited by Charles22; January 2nd, 2010 at 08:17 PM..
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