Re: CM arty modeling
I would be willing to accept continuing using CM artillery if each "shot" from such hit only the units in the hex it hit. If you turn fast artillery OFF and watch how it fires and what it hits, it is getting to be way too...unrealistic?
Every X is a hex that one shot from such artillery will kill or heavily damage enemy MBTs Y is the actual hex the artillery landed on.
XXXXX
XXXXX
XXYXX
XXXXX
XXXXX
Since every hex is 50 meters that means that a single shot of CM artillery can and will destroy MBTs (and other of course) units 125 meters in all directions. It's just insane.
IMO the area of effect/kill for CM artillery should be minimised to just the hex it hits which is 50 meters! It seems that where a regular HE shell could kill from the blast someone troops or affect their morale, 125-150m away from where it fell, the CM artillery gets the same bonus in destroying armoured targets. I can understand this might be hardcoded or something, but it just doesn't feel right.
It's one thing if several "shots" hit nearby hexes, but for one "shot" (yes I know they are submunitions but they do not spread into such a huge area!)
Remember, these are not huge bombs dropped from bombers.
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That's it, keep dancing on the minefield!
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