Re: Conceptual Balance Mod 1.6
As I noticed in "Nations under CBM 1.6" thread, several nations widely considered weak (Tir, Eriu and Man in particular) are, so to say, "nature themed". Nature is a useful path to have, but it lacks real power, especially in endgame. Path considered game-deciding (Death, Astral, Blood, to a lesser extent Earth) are generally unavailable to these nations for thematic reasons.
So, maybe it is possible to give Nature a bit more endgame power? I do not really know how can it be done - maybe by seriously boosting some obscure high-level summon like that dragon (forgot the name). Anyway, in my opinion boosting Nature can solve many balance problems at once.
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