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Old January 5th, 2010, 01:01 PM
Mardagg Mardagg is offline
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Default Re: Nations under CBM 1.6

Quote:
Originally Posted by thejeff View Post
Just thinking out loud here:
E9N4 may be good, but it's still oddly mixed. E9 is great for the Riders, but the N4 is largely wasted on them, though the drop in afflictions is always good. N4+ is nice regen for the Spiders, but they don't get much from E9. Your mages aren't sacred, so the E bless doesn't help there.
Plus you've got both paths already on national mages.

How about an Astral bless? That covers your main magic lack, getting you rings and late-game spells. Any MR boost is invaluable for the Spiders, if you go to S9, Twist Fate will help the Riders, since they're low hp.
Maybe add another minor bless if you want something else on the pretender.
Yeah,its a rather odd mix,but it stayed superior for me,even after lots of testing.The build is specualized for ultrafast early expansion and troops still being useful in midgame.

Afflictions are a huge problem with the hunters,expecially for the low HP rider,N really is a must for both forms.
If you take E9 you got prot 24,so if you take damage,its often pretty low damage,like 1-3.Ive learned in my games that the lonely 1Regen helps a lot there,too.
Also your spideriders do face fatigue problems,because you are getting swarmed and many battles last 12+ turns.
The base 20 prot is as such wasted bc of critical hits sooner or later.U need reinvig for large battles.
Twist fate isnt helpful,since you are getting hit by a lot small damages.
Only thing instead of E9N4 could imo be E9N9,though u take a big hit in much needed scales there.
N9 solely makes the riders fatigue problem even bigger,though it helps the spider more.
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