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Originally Posted by Gandalf Parker
There were 16 unique files. One player sent a late_nation.2h then corrected it by sending their early_nation.2h which gave us 16 2h files in the game directory. Of course NOW I can see where it might have been a good idea to check for 16 early_*.2h files but Im trying to keep the script generic for future use.
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Then you aren't planning to bother fixing the bug even though you know that it exists? That it will almost certainly cause problems in the future? Why are you force hosting the game when you want to run it with the quickhost flag? That would have prevented the turn from being generated if the proper .2h files weren't there.
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Im also forming a new opinion on pbem. I used to consider the benefit of pbem to be all on the server side. Direct connect is much easier for players, especially newbies.
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Only if you are so condescending that you assume that newbies aren't capable of emailing a .2h file and saving a .trn file while they are capable of typing in an IP address.
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And it settles so many of these problems. The advantage was much less load on the server by not having to run continually. But now that so many checks are involved kicking off on each email received Im not so sure of that by the time every possibility is written in.
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Why aren't you letting the game itself perform some of those checks instead of forcing it to ignore the built in error checking?