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Originally Posted by Tollund
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Originally Posted by Gandalf Parker
There were 16 unique files. One player sent a late_nation.2h then corrected it by sending their early_nation.2h which gave us 16 2h files in the game directory. Of course NOW I can see where it might have been a good idea to check for 16 early_*.2h files but Im trying to keep the script generic for future use.
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Then you aren't planning to bother fixing the bug even though you know that it exists? That it will almost certainly cause problems in the future?
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I will write it into the checks.
Actually now I notice that it was already in there. The problem would have appeared on the Turns_Check.txt available for everyone to view (the only check not listed there is the check for matching serials).
If you mean do I plan to delete files sent by players to Septimius game, then no. Not unless its requested. If it was my game I might but Im not completely sure how much hand holding I would want to do then either. Maybe if it was a newbies game.
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Why are you force hosting the game when you want to run it with the quickhost flag? That would have prevented the turn from being generated if the proper .2h files weren't there.
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Thats a really insightful question. Unfortunately the pbem version only has one hosting option. --host. There isnt actually a quickhost for pbem. Its kindof written in by us.
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Im also forming a new opinion on pbem. I used to consider the benefit of pbem to be all on the server side. Direct connect is much easier for players, especially newbies.
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Only if you are so condescending that you assume that newbies aren't capable of emailing a .2h file and saving a .trn file while they are capable of typing in an IP address.
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I try never to be condescending. But there do seem to be many more discussions involved and problems arise. In every game of first players thre is usually at least one that have to be told where to put their files, where to find their files to send, to check their spam lists for missing files, how to zip in some cases, how to attach, how to rollback. Some even end up changing their mail service due to THEIR server being too tyrranical about checking users emails and files then correcting them.
Plugging in two settings (Server and IP) still needs some explaining but I cant seem to make it be as involved as all that.
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And it settles so many of these problems. The advantage was much less load on the server by not having to run continually. But now that so many checks are involved kicking off on each email received Im not so sure of that by the time every possibility is written in.
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Why aren't you letting the game itself perform some of those checks instead of forcing it to ignore the built in error checking?
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I would if I could. But the only way I can come up with for that would be the old way we played SingleAge games. Collect all the turn files, open the game in server mode, turn in the turns myself one at a time, host, then shut it down to mail out the turns.