Re: RAFT - Late Age (map selection and pretender design)
My 2 cents: quickhost would be good in the first turns of the game, when a turn is just a matter of 5 minutes; from then, given this is a big game, and a team one to boot, I'd gladly have a fixed hosting time, so that we can actually organize our schedules. So, imo, we could make it with quickhost for the first 10-12-15 turns, then get off with it.
EDIT: So, the setup for this game is taking a while, and that's expected, considering the holidays and the need to coordinate in the teams; how are we going anyway? Do some teams already have their nations/gods figured out? Can we expect to start the game within the end of this week?
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