Quote:
Originally Posted by Squirrelloid
See, i don't like N4 because in testing the riders rarely took damage at all against indies, so who cares if they reinvig? And against other players your sacreds are hardly your strength. And when they did get an affliction I generally didn't care.
I'd rather get some astral on my pretender, for example, or do just about anything but get more N in a nation that already routinely gets N3 on Sorcerors.
Great Mother seems like a waste of points since there's no real reason to invest in a super high dominion either. Take a master druid if you absolutely must have E+N.
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right,with E9 your riders are hardly damaged,but if you are swarmed in big indie fights that 1regen +less affliction chance is extremely good.They are hit rarely,but its like ever 2nd or 3rd hit gets them an affliction without N blessing!
Also,i am talkin about early game,meaning also attacking humans as early as the the start of year 2,when you definately absolutely can rely on your hunters.In those fights,Nature is even more important.
Also,N makes the spider much better after the rider died(for the 4th time now!).
Sure,S on pretender would be nice.I have to rely on Shamans and arcane probing to at least to be able to forge some items later on.Without clams though,your opponents wont field that much astral anymore.And since i want to emphazize on early and midgame with that paths,i dont care.
You can also find good astral mages on earth sites e.g..
You are right,the Master Druid leaves you with 184 points left taking Dom 5 ,the mother 168.If u take Dom 6,they are equal.
Thanks for this,the Druid is indeed slightly better there..