Quote:
Originally Posted by Viajero
And what about Tomb Priests and Tomb Kings? I have read somewhere that they are blessable?
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Yes they are, but they are quite expensive to base a bless strategy upon. They don't need Earth (0 base enc) nor Astral (good mr). Fire isn't really needed for attack, and you have fire mages so spending points there on your pretender is wasted. Blood isn't very useful as tomb kings are already strong.
So you could use Nature, but I think they're lifeless... but then you need Nature access for your tartarians late-game, and a minor N bless for your sauromancers can reduce afflictions and save some from old age.
Water will only help your blessed units. The good point is it will help enter water, but with only your god to find water gems, I wouldn't iunvest too much there.
Air is meh in terms of bless so I won't discuss it.
As for Death, extra afflictions are good but not overpowering. Getting D9 for death weapons looks useless to me since it's mr negated and those opponents which have low mr you'll kill without death weapons anyway given the strength of the king.
Imho the best bless you can get is E4N4 for your sauromancers, but that's about it. I wouldn't go overboard on magic paths for a bless but look at what I need for other stuff.