Re: Devnull Mod Gold: updates and discussion
Sorry if this is the wrong place to post this:
I noticed that the Devnull Mod removes the abilities of the system shield to stop warp point manipulations in the system (actually I found this out the hard way, by researching like crazy to get the system shield and then not getting the ability...didn't believe it until I checked the facilities.txt file).
Was there a balance reason why this was removed? To me it seems like the only thing that allows a decent defense later on in the game.
Another newby question: I re-inserted the warp point abilities in the devnull facilities file...is this going to affect (or possibly crash) the game I've in progress?
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