Re: Devnull Mod Gold: updates and discussion
PerpetualNewbie, thanks for the catch. This is absolutely the right place to post this.
I don't think that the abilities to stop warp point manipulations were taken away from the facilities. It is rather that they weren't added to them like in the standard game. IIRC these abilties were added in SE4 1.49. The DNM facility.txt is based on an older Version.
Anyway, I am rambling... I'll add the abilities to the system shield in the next Version. In the meantime you can just edit the facilities file yourself. As Fyron already said, that shouldn't cause any problems.
Rollo
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