Re: Generating Bad Events, with Luck-3
How many fortune tellers?
I thought for the blood fountain one the requirements were thus - event happens in province containing blood fountain. Event is bad. Event picked at random is that one, specifically.
But it sounds like it happens more than that would indicate. Maybe it's just that any bad event that happens in the same province as the blood fountain has a flat percentage chance of being converted into the blood fountain one. Or even any event at all, good or bad (thereby ignoring fortune tellers).
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