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.com.unity Forums - View Single Post - MP Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins!
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Old January 8th, 2010, 03:58 PM
Squirrelloid Squirrelloid is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by DrPraetorious View Post
There's a limit of 20 outgoing and 20 incoming parcels, I believe. This isn't quite the same as messages. I've been making an effort to keep well away from the limit all game.

Point is, this isn't an error by the host or by the hosting machinery, it's an error *by the players* and we can't do rollbacks on that. This is one of the game's more severe and poorly understood quirks, but it's something you can and should plan around. If you failed to do so, tough.

So, obviously, I vote against / object to / do not want a rollback.
And where is one supposed to learn of said bug? It doesn't appear to be documented anywhere. Its certainly not on Edi's bug list, not that comprehensive knowledge of the bug list can really be expected of everyone (but i've read the whole thing twice now). How can I plan around something I have no idea exists and have no method of learning about?

For the record, this rollback isn't going to be great for me. I'm going to lose a rather nice gold event, and given my scales its probably not going to happen again. I also won a combat that was by no means guaranteed, which would get re-rolled.

Quote:
Originally Posted by Gandalf
A bug not agreed upon is not necessarily a bug not understood.

There are bug experts. Such as in the IRC group. Maybe one of them would be willing to view the turn files we received and verify that it seems to have happened.

But unless they can point out something which might avoid it in the future, do you feel that you should roll back every time someone says something didnt happen with their turn? If its general to everyone then maybe it can be RPG'd as bad bureucracy.
My point was that, not only was I obviously not aware of said bug, there is no reasonable way I could have been aware of said bug since it doesn't seem to have been mentioned once on the forums in a way that is even plausibly searchable. Assuming I had any reason to suspect it existed in the first place.

As to the second, would you like to review my .trn file and .2h file from last turn - i can provide a list of everything sent (which can be confirmed as not on commanders or in labs) and purchases made (which can be confirmed by reviewing recruitment queues) and cash remaining (Starting cash - purchases = money sent by necessity). You could then review messages received by Mictlan and Arco and determine that exactly 20 messages were received, and which items were not among them.
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