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Old January 8th, 2010, 07:27 PM

chrispedersen chrispedersen is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by DrPraetorious View Post
Wasn't Chrispedersen in Kingmaker? Or one of that series of all-age megagames? Every one of them had a rule to prevent this from happening. So anyone who was in any of those games (and this certainly includes the vet advisors if it doesn't include the vets) should know that there is an inbox limit.

There *should be* a rule in effect, in all large games, against trying to jam the inbox of an opposing player with crap (i.e., sending them 20 slave collars) to prevent them from moving items between allies. I just noticed that we don't have such a rule here - sending unsolicited items to members of an opposing team is an exploit and we should not allow it, and we should institute a rule against it.

That said, it's a well known exploit among anyone who played in any of the megagames. The exact hows and whyfores are only known by a few people (I think Hadrian did a study?), but this game has a lot of undocumented quirks, incl. the way movement works when two armies try to attack one another, for example. I'm sorry if people don't know all the quirks to the game, but as a *matter of principle* we cannot have rollbacks for people who don't know the quirks. You're right that the quirks aren't well documented and it isn't fair that you weren't told about them. Suck it up.

That said, best practice would be to post a poll on doing another rollback. I'm pretty sure the vote would be "no" but if you guys insist on this, I agree with Sept that we should post a poll.
DrP: Everyone knows that you should not be allowed to overfill an opponents inbox.

You have to be making a conscious decision to misrepresent what the argument is about.

This isn't about sending 50+ items to an enemy, and having a policy to prevent that.

In a single player game it is no longer even possible (apparently) to guarantee over filling an opponents box.

As soon as you click on an item to send to a team member, (in excess of 20) the item vanishes, and even deleting the messages will not return it to you.

This is about sending 23 or 25 or 27 items, gems, or text messages, and having the items and gems *disappear*.

So for example if you send 5 types of gems to team member A, 2 items, slaves, and a text message, and slaves, 4 types of gems, 2 messages, and 7 items to team member b

---->items go away<-----

And no, frankly, after hearing you moan about luck events we're not just going to suck it up. Practise what you preach.
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