
September 14th, 2002, 12:58 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Devnull Mod Gold: updates and discussion
Quote:
What do you (all of you) reckon would be a good requirement to make the base engines available? (if they get put in): right from the start? very high tech? something in between? or maybe an ancient ruins tech?
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It seems to me that the biggest problems to moving a whole base would be
1) total thrust must be rediculously high... so just needing a huge engine = higher kT. This requires a brute strength solution rather than a technical solution. So I'd say this should be available from the start.
2) rapid exceleration and manouverability would rip the base to shreds... so more than one mp per turn should require very advanced technology (inertial dampeners and the like).
That's what I think.
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