Quote:
Originally Posted by Septimius Severus
A note to self and others, game 2 and 3 will state clearly on the opening post, NO ROLLBACKS unless a server issue or other event occurs that the admin and host have control over.
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Good. Rollbacks for purposes other than fixing game killing bugs are generally a very bad idea. I only wish that had been the case for this game as well, as I am probably not playing anymore mp games for a long time and will definitely not be in any of the sequels.
@squirrel: When I found out how much you guys actually lost I was... disappointed. 50 gems? And what, 6-800 gold? Losing one turn's forging and some gold is, in this game, annoying, but not really a big deal unless you're absolutely fighting for your life. I don't think this game is hanging on such a fine thread, and indeed I don't think very many do period. What you guys lost was basically a drop in the bucket. The only scenario I could see your team's loss of said goods as being really important is in a duel scenario between two evenly or very closely matched players. And even then, I doubt it would have much impact on the overall outcome of the game.
I really don't understand why you guys made such a big deal out of it. As far as I can tell, in most dominions mp games unless a bug or weirdness hits more than just one player you NEVER see a rollback. This being the sole exception in my memory (which is not to be relied upon btw).
Dr. P knew about the bug, but didn't mention it. I was not aware of it myself and doubt anyone else on my team had any foreknowledge of the message limitation.