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Old January 2nd, 2003, 01:37 PM
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Rollo Rollo is offline
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Default Re: Devnull Mod Gold: updates and discussion

This thread needs a bump for two reasons:
1) There are some new players around that might not have heard of this mod.
2) There hasn't been an update for a while and I am considering putting some more work into this.

Are people still playing DNM? I haven't gotten a lot of feedback after the Last release. Which means: a) the Last Version is running stable with no bugs, or b) it is not getting played.

My primary goal for now is updating more of the AI and creating new AI that use the racial combo techs. My actual to do list is very short at the moment (only one minor item), but here are some things from the 'maybe' list.
  • making bases able to move
  • adressing weapon balance, making useless weapons useful (Hellbore and Incinerator beam come to mind)
  • expand engineering tech
  • using shield mounts -> shields are more effective on smaller ships, because the force field is denser in a smaller area
  • adding more ruins tech (anything goes here)
  • additional combo techs for psychic/crystalline and religious/temporal (both these combos could need a boost IMO)
I appreciate any feedback and ideas. Especially concerning the racial combo techs that were added/revised in the Last update. Also if somebody has the current contact of Don Phillips (aka Voidhawk), please let me know. I would like to add the Ixaris to the DNM as one of the combo races (probably crytalline/religious).
Rollo
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SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
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