Re: RAFT - Late Age (map selection and pretender design)
I'll contact the teams of people who haven't submitted and ask if there are enough communication issues to warrant bringing in a new player or two...
If you're having an issue like that with people on your team, then please let me know. If the fastest way to get the game going is to consolidate the dedicated people in two teams into one, then we can do that, although the map would get weird.
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