View Single Post
  #110  
Old January 7th, 2003, 03:33 AM

Miles Miles is offline
Private
 
Join Date: Feb 2001
Location: Hyde Park,UT,USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Miles is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Rollo:
This thread needs a bump for two reasons:
Are people still playing DNM? I haven't gotten a lot of feedback after the Last release. Which means: a) the Last Version is running stable with no bugs, or b) it is not getting played.
It is stable for me. I have played it a lot. It is my favorite mod. The only reason I am not playing it now, is the DYP (Double Your Pleasure) mod for Civ3 sucked me back into Civ3. Once I burn out on Civ3 I know I will be back to SE4Gold and DNM. Thanks for your work.

I play mostly single player. I was having a lot of fun using DNM to create a 'Terra Uber Alles' single player scenario. I call it: "Monsters vs the Galactic Patrol"

First I beefed up the Monsters:
  • Got the Monsters colonizing
  • The first planetary build item is a Weapon Platform that includs a lvl 5 cloak
  • Gave the Monsters a fast atmosphere converter
  • Gave the Monsters a 3000kt attack ship.
  • Tweaked the build queues so the Monsters maintain smooth exponential growth.
The Monsters spread like a plague. As they move forward, planets just disappear! After a while, their ships are everywhere.
Then, for myself, I created the Galactic Patrol (loosely based on EE Smith's GP.) This required a new racial trait (Patrol). I also added a new culture trait (QX). Then I added goodies at the end of most research chains that would kick in if the Patrol trait was present. For example, the end of the 'Null-Space Weapons' research will grant the 'GP Primary' with increased range and a reload rate of 2.

My target is a huge quadrant with lots of AI players including the Monsters and a single human playing the Galactic Patrol.

I am having a lot of fun balancing it. I am trying to make it so you win some of the time if you do not start too close to the Monsters.

It is currently on hold while I wait for:
  • The next Gold patch.
  • Updated DevNull Mod
  • Burning out on the Civ3 DYP mod.
Miles
__________________
-=-miles@cc.usu.edu-=-
Reply With Quote