Re: Dom III sitll gets some parental attention
Probably just stuff that's been suggested. I generally find the interface to be just friendly enough that it doesn't get in my way, but there are a few picky little actions I have to do a LOT that I would like to be a bit friendlier than that. I don't care how toxically tangled the code is; I bet it would only take a few hacked-in tweaks by a skilled, careful programmer to safely turn the script editor for commanders into a real editor that'd let you change any of the commander's five spells without messing up the others. ...Unless there's already some secret way to do that that I don't know about!
Also, you know, automatic manipulations of items and gems--putting a worn item into the lab with one click, and fully stripping a commander via hotkey/menu choice without first bringing up that commander's details... a way to move an item from one commander's slot to another commander's slot just by choosing the second slot and the item, and without touching the first commander... plus whatever other things, probably not literally fifty but surely a lot, that I'd inevitably think of while I was in there. I can't imagine that there isn't still room for a lot of nice, superficial features like these to be crammed in around the edges pretty easily. Supposing it's still reasonably easy to edit the code and recompile the program in the first place, which I guess it must be if they're still making patches at all.
I know you've advocated adding some shortcuts like these via external tools, but the operations I want to optimize are just easy enough for me as they are that learning to use said external tools has seemed harder than living with the game in its present state. Maybe I'll still try it though.
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