Quote:
Originally Posted by Sir_Dr_D
Then would a better solution be to not have any gems and slaves generated until towards the end of the turn processing, at about the same time as buildings are built? If you are attacked and defeated that round, you shouldn't be able to have collected blood slaves after all.
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I don't need to defeat you to make you spend blood slaves.
Quote:
Originally Posted by Sir_Dr_D
But the way the game is set up now it is a major chore to play blood nations. The turns are more work then fun. Having slaves autodeposited in the lab would make all the differnce.
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I don't find this to be the case, but maybe that's because I prefer smaller maps (8-12 players).