Re: Blood Red (recruiting)
Zeldor: That change is already in my dev version - I should probably have made it explicit. The nation doesn't really need Valks or Vestals as recruitables anyway, since its native sacreds are enough.
Making the sacreds all cap-only... well, I'll happily try it out. What I'd like to see are terrain-dependent recruitables, so that the nation's choice of sacred units depended on the terrain you built castles in.
Their armour makes a lot of sense thematically, but 0 resources is a bit too good. I could add a resource cost, or just make the armour more sensible. Ring cuirass on Jade, chain cuirass on Garnet, plate cuirass on Onyx?
There's a 7 point resource penalty on Crystal Amazons for some reason (probably related to the original mod giving them poison bows). Taking that off would be good.
PD: I've had a closer look, and ZOMG! It's PD that motivates you to put over 20 points per province. Yeah, it's far too good. My instinct would be to swap out the sacreds for the other two amazon types, make the first commander a Crystal Priestess and the second one a Sorceress of some sort.
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