Thread: campaign ideas
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Old January 18th, 2010, 04:35 AM
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Default Re: campaign ideas

Answering what I can off the top of my head;

2) Should be covered in the User Campaign Editor of the game manual. just make sure you have the numbering for the various files so that match the scenario/node numbers. For example say your using slot #23 for your campaign.

For the campaign itself you would have a ucamp023.dat and ucamp023.txt file.

Then you would need the following files for "each" node/scenario in the campaign (based on the 1st node/scenario).

Taking the 1st node/scenario, you will have a C023s000.dat file and u023i000.txt briefing file. Then you would also have 5 .txt files for that end battle results briefing [u023a000.txt, u023b000.txt, u023c000.txt, u023d000.txt and u023e000.txt].

Again, you would have these 6 files for each node/scenario in the campaign and the number sequence would be the same except for the node/scenario number of the file.
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