Thread: campaign ideas
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Old January 18th, 2010, 12:09 PM
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Default Re: campaign ideas

Quote:
Originally Posted by Xdude View Post
Considering making a campaign with no historical value. First 3-4 battles are nothing more than "training". Free targets to shoot at for 5 turns to get some cheap experience. After that would be 20 x 80 maps with seemingly endless tanks coming at you, increasing in difficulty each time. After each battle you would get fair amount of points to repair and to expand your core forces.

Questions i have are:

1. How is exp determined? By mere presence on the battlefield or making kills?

2. Is there a guide to properly making a campaign so all text files match up?

3. Would anyone have an interest in playing such a campaign?
1.Both, but simply firing into enemy, capturing v-hexes, and probably some more factors wich i have no clue of what it might be may do as well

3.might be fun, but something like 40*80 would do better, as it adds space for tactics
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