Re: Devnull Mod Gold: updates and discussion
So far, most of what I've incorporated into the devnull that I'm playing, is a lot of Deathstalkers MountMod 1.40, and several tweaks to the galaxy generation. Even so I ended up adjusting the numbers of the mount mods to make it more "playable".
For example, I removed Missile Miniaturization (put it into SRMs) and then balanced cost, versus suppiles, versus size, etc...
I also added in the various shield mods, LRMs, and Engine Mounts. With normal components for all the mods, AI interuption is minimal (except in the case of the gatling mount, which I no longer use).
In most cases the AI doesn't use any of the mods, cept the SRMs.
If anyone wants the info, I'll pass along more indepth observations.
Cheers
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I drank what? - Socrates
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