Re: Scruntlefut - 2v2v2v2 team game recruiting
I was in a hurry earlier and didn't think about the setting preferences:
-I partially agree on No Independents: I can't recall if it's doable or not through a mod or map commands, but would it be possible to allow only some of them, like some of the omnipresent nature mages, or the very rare populations. Honestly the main reason I like No Independents is to avoid the indiscriminated use of the human Commanders to ferry troops around or as decoys, thus making national troop leaders all but useless. So, if we could allow only some of them, that would be great, else I vote for no independents at all.
-About mercenaries: Why would you forbid them? I find them an integral part of the game, especially for getting started in paths a nation doesn't normally have. I vote for them to be on, if others agree.
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