
July 30th, 2003, 11:09 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
Quote:
Originally posted by Cirvol:
whats considered to be 'unbalanced' currently in terms of racial special techs?
i notice that some 'extra special' stuff comes up when you combine 2 of the big ones...
like org + relig
or psy + tempo
etc etc
what is everyones opinion on the balance?
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Heh, I am not entirely sure myself here. I don't know if there has been enough playtesting for the combo techs. So far none has come forward and say: "Hey, this is too strong!"
Some of the combo techs are probably weaker or not so interesting as others. Personally I would be interested in a small PBW game where every player has to take at least two racial traits and get some feedback that way.
On overall balance I think DNM is a lot better balanced then SE4 standard. In fact when you look at the issues in the balance thread, most of them have been adressed in this mod.
Rollo
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