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Old July 6th, 2002, 12:00 PM
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Rollo Rollo is offline
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Default Re: Is there any real point in designating a colony as \'mining\', etc?

Quote:
Originally posted by Marvin Kosh:
Does this mean we can make our own files, so the ministers are actualy useful?

i.e. we could designate our own 'blueprint' for a farming colony design, if we really don't need much organics and would rather use the space for a heckuva lot of research facilities or storage. Then we just have to actually select it. In simultaneous games I get annoyed that the AI picks the wildest sort of function for my colonies. Maybe I want to designate my new colonies myself, at the start of the turn they were colonised.... kinda hard to pick them out when they already have one set....
Yes, you can do that. What is being built on a planet you can set in the ..._AI_construction_facilities.txt, the designation of new colonies is governed by the ..._AI_PLanet_types.txt. Rather than editing one or more of the races you could make a new folder under SE4/AI (that's the folder that has the folders .../aggressive, ../neutral, ../defensive in it). Call it SE4/AI/mystyle or whatever. When you create your empire you can then choose "mystyle" for the minister.
BTW, if you don't like the choice of the minister about a new colony, you can set a new type in the planets screen. there is a button "change colony type" or some such.

Hope that helps,
Rollo
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