
July 6th, 2002, 12:00 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Is there any real point in designating a colony as \'mining\', etc?
Quote:
Originally posted by Marvin Kosh:
Does this mean we can make our own files, so the ministers are actualy useful?
i.e. we could designate our own 'blueprint' for a farming colony design, if we really don't need much organics and would rather use the space for a heckuva lot of research facilities or storage. Then we just have to actually select it. In simultaneous games I get annoyed that the AI picks the wildest sort of function for my colonies. Maybe I want to designate my new colonies myself, at the start of the turn they were colonised.... kinda hard to pick them out when they already have one set....
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Yes, you can do that. What is being built on a planet you can set in the ..._AI_construction_facilities.txt, the designation of new colonies is governed by the ..._AI_PLanet_types.txt. Rather than editing one or more of the races you could make a new folder under SE4/AI (that's the folder that has the folders .../aggressive, ../neutral, ../defensive in it). Call it SE4/AI/mystyle or whatever. When you create your empire you can then choose "mystyle" for the minister.
BTW, if you don't like the choice of the minister about a new colony, you can set a new type in the planets screen. there is a button "change colony type" or some such.
Hope that helps,
Rollo
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