Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix
The most subtle fix to Capricorns that I can think of is giving them linked randoms. This would flat out make the 10% randoms amazing. 1 in 10 Capricorns is either 2A, 2E(so really 3E), 4W(where W starts to get fun), or 5N(boosterless Mother Oak). Maybe boost it to a 15% random, too--but either way, you would get actual non-useless mages at least some of the time.
Also, even with a hoof attack Trident Knights probably need another point of attack skill.
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