Quote:
Originally Posted by Sir_Dr_D
- We can always decouple the 'weapon' used by the bane lords, with the bane weapon that we can construct. They can have different stats.
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yes.
But i dont think thats a good thing to do.
Seems not thematic for a low level item.
I would prefer to slightly tone your ideas down there.Otherwise the already pretty cheap and good banes could be too useful as suicide thugs.
2h Bane Blade
damage: 11(+2)
att: 3(+1)
def:3(+0)
What do you think?
Generally,the decay effect,not bad for early game/Assassins, should be the main reason to build it anyways and is the problem here regarding 1h vs 2h regardless of the changes that are done.
Another idea could be,stats staying the same,but giving it the life after death tag,sombres idea here.Not too useful,but funny.
Quote:
- What I am trying to do is raise the stats of the two handed weapon so that they are just as valueable as the one handed weapons. What should be asked is how the new statted two handed sword of sharpness compares with a single handed sword of sharpness used in combo with one of the level 0 shields. If with these new stats, people would always use the two handed version, then these stats are too powerfull. If people still almost always use the sword shield combo, even at construction level 0, then these new stats cannot be overpowered.
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Yes, and i completely agree with the pike.
Astral is very precious in CBM anyways,so making the pike a better choice for early game is nice ,imo.
But,for the matter of the sword of sharpness...its like someonelse mentioned: low level shields dont offer much.
And 1h weapon + shield is 10 gems,whereas 2h is 5 gems.
Early game,Dwarfen hammers are also seen less frequent,so that difference isnt neglectable imo.
I would prefer to see here :
2h sword of sharpness
damage:14(+2)
Att:3(+1)
def:4(+1)