Re: 2 AI Questions
1) The AI represents ultimate variation. Any kind of "good choice" would be quickly learned, documented, and step-by-step instructions how to beat it would be posted. Not much replay there. Unfortunately, it also means that the AI often selects gods and scales that are bad for it.
HOWEVER it is possible to design good gods and scales for each nation and use those. But then you know whats happening.
If you want the best in-between take a look at the SemiRandom program. It uses pre-created surprises in both AI pretenders and designed provinces but scatters them in so you dont get to know them too well.
2) The AI instructions are linear. In other words its one AI for all nations with very few "IF Nation =" in it. So the more specialized a nation is, the worse the AI plays it.
There are ways to improve that. There are mods, and maps, and again the SemiRandom program all meant to improve the AI. The devs might not have done as much there as we would have liked but at least they granted us the tools to do what we wanted.
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