Quote:
Originally Posted by Gandalf Parker
NEW TERRITORY:
Ive now been asked to host a multi-connect game. One that supports Direct, and PBEM, and FTP, and possibly WEB upload.
The first headache is that if I run the game 24/7 for direct connect then it doesnt "see" any new .2h files that are copied to the games directory.
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I already hosted a networked game that had an alternative web upload method for one person who had firewall issues to connect normally and I don't remember any problems. What you should make sure is that the game server has access to the new *.2h files, so you should chmod them to 0666 after uploading or chown them to the account that the server is running under, and maybe "touch" them as well. If you want, I can send you the PHP turn file upload/download script that I created for my networked game.