View Single Post
  #25  
Old January 2nd, 2001, 03:40 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Remaining issues

Re: graviton beam... If you do change that weapon to gravitational weapons, be sure to alter the tech levels. Tractor/Repulser weapons's top three tech levels are dedicated to those three levels of small graviton beams. So lower the level required for Gravitational Weapons, and reduce the number of tech levels in the Tractor/Repulsor weapon Category.

Something I've noticed is the new tech levels for space yards and planetary space yards. The computer should try to get ahold of level 2 yards as soon as it can. I think the AI research is still set to when getting Ship Construction 5 would get you a Planet Space Yard II. Maybe slip in an entry that will have the computer research Space Yards lvl 2 somewhere after some of the necessary levels are reached in other techs, since it'll be 200,000 RP to reach it. I have no idea where, though.

(I tend to slip big projects into the 2nd slot and move lower cost projects in front of it so I can get tech levels in those lower cost projects and have the excess points go to the bigger project. So I won't be lacking in some military techs while going for stuff like Research 2 or so.)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote