Re: Single-Castle Game: OneFort (Seeking ~1 more players)
I wanted Better Independents to prevent the wars between players to devolve into loads of indies recruited outside of forts. The game already has 2 not-really-enforceable house rules, and I hesitate to add too many.
Indies could be set high, but remember that our ability to recruit expansion parties is very limited. I wouldn't go higher than 7.
No problem with mercs, I think.
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