Re: Single-Castle Game: OneFort (Full, Organizing)
That is a good point. It's partially counterbalanced by the fact that any such site would be vulnerable to conquest (if other players' scouts see a lab in your territory, that province would become a target since you couldn't fortify it). More to the point, I don't know how to make that mod. But if another player wanted to, I'd be willing to use it.
Also, if we are going with one of the maps with fixed starts (I like wraparound maps, so Bering is my personal choice), someone also should mod those out. I don't know how to do that, but I would be grateful if someone would.
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