Quote:
Originally Posted by Fantomen
Are you sure?
The AI often funnels these design points in super uber magic paths that it is too stupid to use, then cheerily sends the supercharged pretender out to die. All the while succumbing under some completely ridiculus scales.
To me it has seemed more effective to design an imprisoned god, preferably immortal, with some death for skele spam and other paths suitable to cast the nations need of globals, plus good income scales and suitable other scales.
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Even with horrible economic scales, the income and resource bonus from impossible difficulty completely outweighs the negatives.
The AI gets +
100% to gold, resource and gem income on impossible. That's far more than going from all negative 3 scales to all positive 3 scales can net you.
So to reiterate: Don't start the game with human players with sensible scales then set them AI to try and give the AI an economic advantage. It doesn't make sense. You can give it a research advantage or something more marginal to do with cold blooded etc, like I said, but economically speaking the AI is always best off being set to impossible.