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Originally Posted by Belac
That is a good point. It's partially counterbalanced by the fact that any such site would be vulnerable to conquest (if other players' scouts see a lab in your territory, that province would become a target since you couldn't fortify it).
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Absolutely, that's one of the nice things about these settings. I was thinking more in terms of the character of one's nation. Since you can only recruit one of your national mages per turn, if you find a couple of good indie mage sites it takes away from the flavor of your nation. It also should be noted that this potentially provides a huge research boost to nation's lucky enough to find good sites.
Quote:
Originally Posted by Belac
More to the point, I don't know how to make that mod. But if another player wanted to, I'd be willing to use it.
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No problem. There's actually already such a mod on the llamaserver. I can compare it to Edi's current database to make sure we're not missing any sites and, if needed, upload a new version.
Quote:
Originally Posted by Belac
Also, if we are going with one of the maps with fixed starts (I like wraparound maps, so Bering is my personal choice), someone also should mod those out. I don't know how to do that, but I would be grateful if someone would.
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I'm not a fan of wraparound maps myself but my main concern with Bering is that it's a lot of water considering there's no water nations. It does give an advantage to some nations (including my own). Frozen Lama and I are currently in a game on Threelake and I really like the map. Still has maybe a little more water provinces than would be ideal but not as bad.