Re: Single-Castle Game: OneFort (Full, Organizing)
Ok, I took a look at BI and Grijalva is right: aside from commanders there are a lot of units that are recruitable. In fact, since the intent is to help the AI, most good units are still recruitable. It sounds like what you had in mind for this game is no indie troops or mages at all - only indie commanders to ferry troops. Does that sound right? If so, we'll need to modify this.
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