Re: Single-Castle Game: OneFort (Full, Organizing)
Thinking it over, we might be best off allowing recruitment of any indie commanders (but no indie troops) as well as leave the magic sites with mages as is, as Frozen Lama suggests. This gives a couple of options for spending gold besides in one's capitol. In particular, with only one fort I think you have to allow indie scouts since no one can afford to waste their capitol recruitment slot on a scout.
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