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.com.unity Forums - View Single Post - Trading commanders, exploit or not?
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Old January 29th, 2010, 06:06 AM
Squirrelloid Squirrelloid is offline
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You know, strangely enough, assassins *are* the counter to armies which intercept and then retreat, blocking your army movement. Since his commanders are scripted to retreat, they auto-die to assassins. So you can 'protect your wagons', or whatever analogy we're trying to make. The counter doesn't really fit the above metaphor, but it is a counter...

Is it an exploit to drop a remote attack spell on a fortress with sufficiently low PD that the remote attack spell will win, thus stopping any armies inside from moving?
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