Re: Trading commanders, exploit or not?
Because one of the common complaints is that setting up a game takes months due to those discussions.
And some of the common arguments break out startingwith "everyone knows" or "all games tend to".
So IMHO we dont have to agree on what IS or ISNT an exploit (I dont think that will ever happen). Just what items are fairly often included in bans. That way we can smooth out both problems by having some posted common game settings so a game admin can start a thread with lines such as
"we will be playing with the limits in #4 with 2 added items" or something like that.
Much quicker, much smoother, much less of the drama (that we are seeing here)
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