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Old January 31st, 2010, 10:59 AM

Ink Ink is offline
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Default Re: How turn Dominions from a niche game to an MMO

Quote:
Originally Posted by Squirrelloid View Post
I agree entirely with Ballbarian that pay-to-play schemes make me unhappy, and I refuse to touch most MMORPGs for exactly that reason. (Ok, and I hate the tedious gameplay that adds nothing to the experience I can get playing a rogue-like).
50 cents a game a 5 cents a turn? that works out to like 2 or 3 dollars a month. You'd have to play a minimum of two games at a time for 2 or 3 years before you'd end up shelling out the current cost of the game. They could offer a "you pay 60 bucks now and never pay again" option, but I guarantee you that you and Ballbarian would never had agreed to that if you'd been given a pay to play option like this.

The idea is that players who would not drop 60 bucks now would be enticed to try the game out. Further, they would be funneled directly into the MP experience, and be exposed to the awesome player base and see how much fun the game really is. A big part of the problem is that Shrapnel does little to nothing to do that now (despite that the game is clearly designed primarily as an MP game).

Quote:
Originally Posted by Trumanator View Post
Really, what on earth is the point of this thread. Its like the endlessly repeated threads about digital distribution. Seriously, nothings going to change.
Quote:
Originally Posted by Ink View Post
Obviously, a lot of stuff would have had to happen in Dominions design and release for a payment scheme like what I suggest, so it may have just never been very likely given when Dom was released. Really, the moral of the story is: When was the last time you donated to the llamaserver?
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